The quick combat feature worked reasonably well in that it could handle fights against very weak enemies without killing you or running (completely) through your spell points, which made mid/late-game backtracking and wandering around the map more pleasant.Finding secret doors is based on your (the player’s) observation skills, not your character’s.You can always save your gear for later though, or (more typically) sell it for quick gold Most if not all dungeons are intended for characters of a specific level, and if you reach one earlier than intended you run the very real risk of getting your ass handed to you along with not being able to use the equipment you find right away due to the attribute requirements mentioned earlier. The world is mostly open and you can reach many areas way out of order if you are willing to wander a lot.In true old-school fashion, it’s important to find easily accessible chests that refill themselves with valuable items and repeatedly mine them for resale Money remained relevant the entire game. Sometimes it’s easy to connect the dots but there are times when you need to actually think and make your own inferences
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